- Designer: Ludovic Maublanc
- Players: 4-8
- Time: 30 Min
We’ve all been there. You and your friends just pulled off the most incredible heist, and there you are in the safe house staring down at a pile of loot. The only problem is… how do you divide the bounty? You could pull out a calculator and price check the items on Amazon, but why in the name of Danny Ocean would you do that when you could just as easily pull out your gun? In a fabulous fun simulation of a Mexican standoff, you and seven of your closest friends will be playing an intense game of bluffing, intimidation and nerve.
Here’s how it works. Lying before you are the goods from a recent heist all with varying degrees of intrinsic value. Cash, precious stones and priceless pieces of art are all up for grabs, and you have a chance to get your fingers on some (or all of it) if you can only avoid getting shot. Each player is given a gun, and at the start of each round everyone points their gun at a player of their choosing at the count of three. Maybe it’s the guy with the most cash. Or maybe it’s the guy who shot you in the leg in the last round and made off with a diamond you had your eye on. Either way, each time this happens it conjures up a thematic scene straight out of the movies as, more often than not, each person will find themselves staring down the barrel of a another player’s gun. What makes this game intense is the fact that you don’t know whether the barrel you’re staring down is loaded or not. Each player only has three bullets, and before guns are drawn each round everyone must decide if they’re going to load one of their precious bullets into the chamber. At this point, another count of three is called and players have the opportunity to lay down their guns and walk away or stay in and face the music for a chance at some cash. Loaded guns eliminate players from the round, and those lucky enough to ‘dodge a bullet’ from en empty gun get the chance to pick through the spoils. The player with the most loot at the end of seven rounds wins. However, a person can only take so many bullets to the chest before they are eliminated from the game entirely.
This is a really fun game. The addition of special abilities, generic heist film characters and a godfather mechanic that makes a player point their gun elsewhere makes this party game worth its weight in unmarked bills. The foam guns are sized nicely and have bright orange tips to limit confusion from onlookers. That being said, this is not a game to play at schools, airports and just about anywhere else the presence of a gun will have you carted off to the big house. Ca$h’n Guns will have you sweating bullets in the most delightfully imaginable ways… and that’s great, because you’re gonna need them.
Pros: Good Production Quality, Great Art, Lighthearted Despite the Theme, Unique, Simple
Cons: Theme Will Not Appeal to Everyone
Want more insight? Check out Episode 4 – The Struggle Bus from our podcast library.